D͡o҉k҉i͞ Doki Literature Club VS. The Internet

alright doki-doki I just did an undertale video I don't feel like I'm gonna say the same and I must be an easier way to do this so let me get this off my chest before I talk about anything you everyone thinks they're so above anyone who likes this game you all you like this thing shame on you how bout if I did that with stuff you like you're passionate about something you're a loser okay sorry now that hot garbage is out of the way let's talk about the actual hot garbage I like this game but you know it's just a game I can study it I can appreciate it but you know that's it as far as I'm gonna go today I'm taking a more macro look looking at the factors surrounding the game why people like it why they don't and I put this I feel like a DLC could have released at a better time it's gameplay evokes a natural commentary about the state of gaming game design gaming philosophy and I know you're probably thinking that the DLC is not the first game to do this but in my opinion it embedded this commentary into the gameplay and choices players actually made that was subtle and then it also gets you thinking okay the game knows that I know it's a game and it knows that I know that so what will it make me do in this situation that's right I really got them to rethink what games were and it wasn't just some boring adventure that you play start to finish when you get to the end of Act one it's a turning point for you to say yes I do have to admit Oh what happened me to something really I how could I have done this really yeah maybe don't put Monica's character file into premiere not the best idea I know people love to compare this game to undertale and what's not to compare but they truly aren't one to one sure a lot of their shallow traits are similar they have underlying horror fourth wall breaks underlying law in the code for Pete's sakes funny because apparently dan salvato didn't actually know anything about undertale I think that is just a product of making a meta-narrative you know they're both meta bending titles that use the genres they seem to fit in to make unexpected experiences and commentaries on the genre itself and I know they're both really popular because of that but what I'm trying to say is what they did to do this was very very different let's look at Doki Doki this game can be explained in three acts act 1 conditions you two think I'm gonna compare my finger or you want to get icing on Mia I'll get a sing on you baby alright I'm done I'm done I'm not thinking about it I'm thinking about it act 2 utilizes these built up expectations to stir up some delicious psychological horror oh that's nice okay yeah hi I like that's uh you should get that checked out okay so yep we did it you proud okay now you're just being lazy and not okay you know you need to get up sometime soon act three is it becomes self-aware and very philosophical in the true design or maybe the question the games trying to pose becomes clear what if in a dating sim it wasn't the player that was manipulating the NPC's to get their desired outcome it was actually an NPC that was manipulating the player so they could be with you it's a cool message but just like undertale there were a few sacrifices they needed to make in order to achieve this I mean the obvious one is gameplay there is like zero gameplay in this but honestly that's fine it's a visual novel after all and it's a whole zero dollars on Steam I mean you're not even being cheated you know what do you need but you know just for the sake of analyzation as a piece of media the gameplay is non-existent you do have some parts where you have to make choices such as choosing the right words to get with the right girl but as you play through the game it turns out none of that even matters it's just there to condition you to think that this game is not what it appears but I know on the first playthrough you can go with your best girl and you vote on a date in you almost three moons but then the game slaps you wet in the face with a corpse eat nasty dad say Lori the game makes it appear as though these decisions actually matter but you could play through the game as many times as you like and you will reach the same end an eternity with Monica oh the timelines are emerging okay so would enlighten me how does it work is it bites the dust' is I Waldo I have no clue no it's just my reality her to me oh you're so cute when you're being distorted across time sorry this will be quick I just have to restart the editing program great it's not responding huh this might take a while man Adobe updates yearly and they still have so many issues hello looks like the programs working now we can talk all about me alright let's reel it back for a second I've been saying a lot of so let's just get on the same page this game is a commentary on games internet culture and a lot of stuff and was released at a time when the internet was perfect for a game like this and a lot of ways to share and talk about this game the game also had to be designed in this way so gameplay they have to take a hit but it also deters from the game in another way that's both a benefit and attraction for a lot of people the art style the music the gameplay vis not much to it why are people saying this is the best game a 20 by 15 and I understand that argument it's a short-ass game with not a lot to it so let me try and break down why simplicity benefits doki-doki literature plot and why I got so popular people are naturally more drawn to simple things if they're simpler to understand then it can be communicated to people better what I'm getting at is this much simplicity was within a lot of means but this limitation also spawned creativity making game with simple rules and graphics was probably much easier to code it also gave him more time to focus on the internal logic of choice making and how that would affect later parts of the game thing with doki-doki literature Club is all aspects of it are simple it presents itself as a dating sim sometimes with even less choice making to the point where there aren't any unique gameplay mechanics it was this exhaustion and attention to detail that made people fall in love with it characters using different fonts a small change but not something you usually see game crashing events again very possible on a PC just when you thought he was coming back and yet you tried to use the closed captions for ever talking all about my game even if some of you do click off the video that means at least 1% of you will stay and I'll finally be able to be with you forever and nobody can stop me do you really think all of that was worth it for a point yeah me neither are you confused too right now good cuz I think I would have achieved the same thing that this game achieved on me I'm so confused as to how I should feel about this game I'm not happy I completed I'm not sad it's just bittersweet but I can kind of understand why it's got mass appeal despite it being super simple psychological Horrors with lore pulling a Fight Club on you it's all the makings for a cult classic and I've been hearing a lot of people worried that they're afraid that these types of games like undertale in this game are going to become oversaturated in indie gaming because seriously they get a lot of attention online for games that are incredibly simple honestly though I wouldn't worry as much as you can see a businessperson Bayliner that's a good idea business people don't know how to execute this this horseshit it actually takes people that care about the art form care about the nuance in order to execute extremely well and the thing about doing games like this if there isn't that nuance and there isn't that attention to detail it can flop the amount of self awareness you need when you're making something like this it's it's incredibly hard if doki-doki blue it's big reveal or it didn't follow up after or the lead up to it wasn't conditioning the player I really think you wouldn't have gotten all this attention of course you have to make sacrifices when you're making games like this the gameplay has to take a hit and has to be extremely simple you can't layer these sorts of messages unless the base is very tip cool you know and that could mean if you don't like visual novels going through the first part of this game could be very tiring now playing this for the first time may seem fun because you get to do a dating sim the dialogues fun but this isn't your type of game I can tell it can be very boring or very arbitrary to you hey it wasn't me this time shouldn't you be like dad maybe who knows man and honestly I do wish there was more to this game like say you put the character files back in and you save them on a previous playthrough and you saved everybody and there was a happy ending I don't have been lucky no really rewarding it would have given me more closure than whatever the hell I got now if there's anything I know it's that existence is pain and closure is for fiction when it comes down to it your existence could be taken in an instant either pickle Rick hey shut up didn't you do a Rick and Morty video that tanked c-can't in ela video let's just continue the video just get to get a video however if we're talking about undertale there's one weird line we have to cross even if matpat won't fourth wall breaks to put it simply Monica is flowey thanks for watching I think the core difference I take away is undertale has fourth wall breaks explained in their lower doki-doki literature club's fourth wall breaks are actual breaks the fabric of the game is destroyed there is no going back it really commits to the question of what if an NPC became self-aware and it promptly delivers on each of the consequences of that the world deteriorates files are deleted you literally can't even restart the game once it's done in turn it makes undertale more satisfying to play because there's closure and repercussions for your actions however d DLC is more interested in pushing its fourth wall breaks to the absolute boundary and honestly this is way more interesting as a piece of literature I guess now you know why it's called literature club instead of making sense of all of this within its lore it delves into existential topics that are actually terrifying what if what all I do doesn't matter I don't eerily exist and my god doesn't care about me what if I'm just playing this role for someone else only to their end and you know what Monica may on the first playthrough of the whole game which may seem evil like a demon but I really do feel bad for her I know you're made out to be the villain of the game Monica but really how can we not feel bad for you what would anybody else do in your shoes they'd probably go insane honestly go watch a playthrough or play it yourself and you can see that she actually has a lot to say that's actually interesting she's one of the most fleshed out characters if you sit here and talk with her this could be an ending in it of itself if you actually do spend eternity with Monica you know when I get all thinking about this it sure sounds cringy but you know I'm just being honest with myself I'm getting honest with how I feel and you know if that's cringy to you I'm sorry you're not in touch with your own feelings maybe that's why the fanbase has spread the way it has because it really opens up these feelings of if you mattered kind of relate to Monica in that way right maybe but really have you seen some of this fandom how are you making that argument people are talking about you like never before you are the center of people's attention you're the reason this game got so popular I'm making this video because of you okay don't get ahead of yourself I so do have a nose you're just jealous that my reality vending powers are better than yours all right now we're just missing the Ganondorf amiibo and we got the whole gang yeah not gonna lie to you alexis is getting pretty cringy more cringy than a nerd with a receding hairline who talks to his cat the voices they never stop her let me end this before we go on any further don't be dokey literature club has some powerful themes and as a piece of art I can really appreciate it for the conversations it's brought up it's not a big game it doesn't have unique gameplay but for the way it gets people to think about what gaming is and how it can really impact the genre I really do appreciate the work that went into it dan salvato from one man with a history of smash to another thank you for making this game and putting such thought into making such a great experience so after this we're gonna feed to black again that's typically how it goes yes hmm maybe if you'll still have me we could make the best of our time together sing a song as we freeze into the cold abyss I'm in oh this is gonna be great no no no we're not doing that we are not doing that that's weird that's cringy that is the last thing I want to do to end the year off big flows down tonight right felony if I can't hear the sound or heartbeats what do you call love in your reality and in your reality if I don't if I go home

23 thoughts on “D͡o҉k҉i͞ Doki Literature Club VS. The Internet

  1. Alax is a god with the power to create life


    A GAAAAAAAAA̵̝̽̓À̸̯͎Ȁ̷͕Á̵̄ͅẠ̸͕̅̈Â̵̲̔A̶̬̯̅Ā̴̟̮Ạ̷́Ă̸͍ͅA̷̛͙̘–

  2. (Now time to delete MVperry's YouTube channel. (I'm sorry)

    And also 2019 update you can now save sayori natsuki and yuri.

  3. Relaxalax my name is Seth Kay's and I want that. Flash drive and I want it in a week thanks

  4. Yes we can pick it tomorrow night at night and then pick you up if you need me and you pick up some stuff from your mom I will I can but you could pick up some dinner and I will can come over tomorrow and I will and then go pick you up if you can pick me a little later if I have to pick you up if you can come over tomorrow

  5. There is a good ending. And it makes the first act super important. Make the wrong choices, and you lose hours of progress or have to go through it again.

  6. Alex: so enlighten me, How does it work? Is it bite's za dust, is it za warudo, I have no clue
    Monika: No, it's just my reality.

    Note: could not think a better stand than D4C. Please help so I could change it to something better.

  7. Someone eventually will make artificial intelligence of monika.

  8. Honestly, the idea behind this actually works as a poem

  9. I just realized from rewatching this but cat doesn’t walk or stand that much no wonder he’s thicc

  10. So is Monika’s reality like king crimson

    No one knows how the fuck it works

  11. Response to 10:28
    My idea for if there was a good ending
    In act 1 if you copied the character files and put the copies out of the game so monika couldn't delete them you could then move them into the game in act 3 and get the good ending as for what happens then that's all on you.

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