LGR – Interstate ’76: Vehicular Combat Poetry [A Review]


Here’s one of those games I wanted as
soon as I saw the cover art! Interstate 76 released in 1997 by Activision
for Windows 95 PCs. This was one of the premier vehicular combat games released
at a time when it seemed like there was a new one of these kind of games coming
out every other month. But just looking at this box over and over at Best Buy
back then was enough to permanently embed it in my mind, with its promises of
exploding muscle cars and characters with polygons proudly on display. Inside
the box you get some ads for other Activision products, a handy reference
card for the control layout, and a substantial manual that’s fashioned after
the kind you’d get with a new car! Covering everything it needs to with a
few extra things like character bios and whatnot, then there’s the game itself
on two CD-ROMs, at least with this original release. There was also an upgraded gold
release later, which was then re-released in the Interstate 76: Arsenal box set,
alongside the standalone expansion, the Nitro pack. Nitro added new cars, weapons,
missions, and online racing modes; but it’s still the same basic gameplay, just
with new tidbits and minus any narrative tying it together. And because of that
we’ll primarily be looking at the base game. First things first, Interstate 76 has an
awesome installation process mimicking the sounds of browsing through
radio stations and setting the stage for the game’s story. “Keeping with the spirit
of 76, 400,000 pounds of red white and blue paper mache– RADIO STATIC, FUNK MUSIC” Once it’s installed, you then choose your
graphics card rendering mode while listening to some prime funkadelia.
Normally I’d choose 3Dfx Glide mode since i’m playing this using a
Voodoo3 card, but I was getting some major texture-mapping glitches and had
to use Direct3D rendering instead, so that’s what you’ll be seeing. Anyway, once
that’s sorted out, you’re shown one of the longest intro videos around. This
five-minute cutscene is like watching the opening act of a 1970’s
crime drama, just with people that don’t have any real discernible facial
features beyond excellent mustaches. And it’s worth mentioning the soundtrack
right away because it is phenomenal! Soul, funk, disco, and all sorts of groovy
Redbook audio tunes fill the CD with people like Santana keyboardist Tom
Coaster and Third Eye Blind bassist Arian Salazar performing and writing each of
the increasingly excellent tracks. Once that epic intro is finished it’s
on to the main menu, where you can play a short tutorial, begin the story mode, or
play multiplayer, either online or against AI opponents. And since
multiplayer features mostly the same gameplay, well, let’s just dive right into
the story mode so you can see what plays like. Interstate 76 takes place in 1976,
appropriately enough, in a world where the 1973 oil crisis only got worse. This is led to a Mad Max-style dystopia
where most everyone has strapped weapons to their vehicles and goes out killing
people in the search for gasoline. You play the role of Groove Champion… …yes really… on his mission to avenge the
death of his sister Jade, who we saw get shot in the opening cinematic. And it
turns out that she was a vigilante, which in this case is a citizen that took up
arms against the gasoline raiders known as Creepers, and he corrupt police forces
that roam the highways. So Groove becomes a vigilante as well and it turns out
that he’s just a natural at it, because plot. So that’s the basic, story but the
other big appeal of I-76 though is the car combat. Not only because vehicular
violence is a lot of fun, but because the structure of this particular game
remains quite unique to this day. You can think of this as an automotive game of
Mechwarrior, but instead of mechs you have armored muscle cars, and instead of
military radio chatter you have smack-talk and swearing. “Watch that shit
cowboy!” This comparison makes more sense than
you might realize, seeing as it uses the same engine as Mechwarrior 2 as well as
being designed, written, and directed by many of the same team members. Each
mission, or scene as it’s called here, gives you a waypoint to reach and a task to
perform once you arrive; like blowing something up, or intercepting an enemy.
Sometimes you’ll have help from a partner other times you’re going at it alone, but
no matter what you have some leeway in how you complete your objectives. Once you’ve completed them, you’ll head
back to headquarters and sort through any salvaged parts from the vehicles you
took down, and these parts can be repaired and used as upgrades. And of course,
you’ll have to repair your own vehicle before heading back out, so keeping a few
spares on hand is a good idea. You can also adjust armor and chassis
strength from a preset number of points, which becomes a necessity in later
levels against certain enemies. And that’s the basic gist of it! There are 17
scenes from the main story to complete following Groove on his path from basic
revenge all the way up to undermining a sinister plot involving government
corruption and nuclear weapons. And you know what? The whole thing is still
absolutely captivating! The characters of Groove, your mechanic Skeeter, and your
partner Taurus are all just super memorable, I love this stuff! Anytime something happens to them I feel
instantly invested in the upcoming mission and committed to seeing the
whole thing through all the way to the end, in a way that the Mechwarrior games
rarely ever pulled off for me. There’s a sense of camaraderie that makes I-76
stand out, with everything from the overarching narrative to little touches
like the poetry button. Yes, there’s a keyboard command dedicated
strictly to asking Taurus to recite poems. “Hey Stampede? How about a poem?” “it’s a high pitched sound hot rubber eternally pressing against
the blackened pavement, a wheel is forever, a car is infinity times four.” “Yeah, I like that, man.” Stuff like this goes a
long way in making a game feel unique and that’s great but it gets better! I haven’t even gotten to the combat yet!
Again it’s a lot like a mech game in the sense that you have a set of hard points
on your vehicle, which can be linked together, shot individually, and disabled
by opponents if you’re not careful. Each major component of your vehicle can
be disabled, actually, and if the wrong part is shot off it can end a mission dead
in its tracks. Seeing as several of these rely on you
doing things like pulling off stunts to proceed, and if your car is screwed up that
ain’t gonna happen. And the AI doesn’t play nice at all, even on the easiest
difficulty, so you’ll want every machine gun, rocket launcher, turret, landmine, oil
slick, mortar launcher, and flamethrower you can get. Each one is not only
destructible but they have a limited amount of ammo as well. There are no
recharging energy weapons here because hey, this is still 1976, even if it’s an
alternative one. At least you can gain special abilities like nitrous oxide,
radar jammers, and chassis enhancements, from scrapping down enemies, that makes
things a little better. And you also have a map and list of things to follow, but
again, being the seventies this is just a compass, a paper map, and a notepad. And
finally, you can shoot your pistol from the driver’s seat when things get really
desperate. But good luck taking down an armored helicopter like that… As for actually using all this stuff
it’s all up to your own skill as a driver to make it happen, and of course, learning how to use each
system and when. The missions have some real variety too, you’ve even got stealth
areas where you have to turn off your engine and coast right by turrets. So
it’s always keeping you engaged by having you try new things. And barring a
few exceptions, it works quite smoothly. Like, it can be difficult to judge what
terrain will ruin your day or not, largely because of how it’s rendered.
There’s an awful lot of object pop-in going on and level of detail stuff that
even on the highest settings doesn’t go away. So if you go off-road it’s a huge
risk sometimes, especially since anytime your car flips over on its roof, it’s an instant game
over. The camera also leaves something to be desired, with the view
either being obscured or the camera bouncing around so much that it makes
your eyes straight to see ahead. Still, overall, the combat is pretty freaking
solid for a game of its time, and it’s a whole lot better than the alternatives
on pc back then. You know, games like Streets of SimCity, which actually shares
quite a bit in common in terms of genre and seventy theme. But for all the novel
elements that game had (and I still have a soft spot for it) Interstate 76 and Streets of SimCity are
two games that couldn’t be farther apart in terms of how downright playable they
still are. I-76 is just a ton of fun to play
through even today, and I’d still highly recommend it if you can get it running
properly. And that’s a big if, as it’s notorious for performance and physics
issues on modern hardware, even with that digital release on GOG. It still just
doesn’t work right. You can patch that up and tweak some files for compatibility
but it still doesn’t play quite as it should in my experience. But once you DO
find its groove and everything is going nicely, Interstate 76 is well worth it
for the story it tells, the carnage you take part in, the terrific soundtrack, and
of course, the poetry. “Across white space to the frozen shore, I see through curls and eddies of falling
snow the once green field, and a birthday on the
grass, a party for three in the Boston sun. All now covered with snow.” If you enjoyed this episode why not
check out some of my others? And sometime in the future I hope to cover the sequel,
Interstate 82, and the spin-off Vigilante 8! So stay tuned or subscribe if you so
desire. And as always, thank you very much for watching LGR!

100 thoughts on “LGR – Interstate ’76: Vehicular Combat Poetry [A Review]

  1. One of my most beloved gaming memories playing this ๐Ÿ™‚ ,,,,, thanks for the nostalgia hit and yeah ….. do NOLF !

  2. I played this game so much back in the day (and i still do, i bought a new copy on gog). The secret vehicles (tank, helicopter, ufo, even a hot air balloon) are awesome, lol

  3. Love this episode dude! Really would like to see what you have to say on I 86 and V8.

  4. Yo, can you do a review on Nitro?? I also need to bring to attention that Nitro now has full router support (original I'76 still does not unfortunately) and a very active online community .. We host about 3 events a week. Check out the forums at interstate76.com for more details

  5. Using the pistol allowed you to kill a car's driver rather than blowing it up – yielding more salvage. It worked best when the target had already taken a good pasting, presumably trashing its armour.

  6. This was my first online gaming experience. Wrecked fools all day with the winnebago equipped with Dr. Radar missiles. Most of the best weapons were radar based, but you dropped off of radar when you cut the engine with the S key. People always thought I was cheating because they didn't realize this. Love this game.

  7. This game came with a video card I bought back in '97 or '98. I sucked ass at it, but I still loved it. Watch that shit, cowboy!

  8. This is one of my all time favorite games….It begs for an update with modern gaming engines….But need to keep the same story line and game play.

  9. I remember this as a kid and seeing how awesome the game looked on the box. I wouldn't say it was a great game but for it's time it was awesome driving those 70s cars and the environments were soo good for a 90s game.

  10. This game was amazing back in the day, I remember being almost addicted to it due to how awesome the gameplay was (for its time)

  11. I forgot all about this game until I stumbled across it on your channel. Such a fantastic game. Will have to track it down to play it again. Thanks for this video!!

  12. Excellent review. I still get fuzzies from this game's style. Everything from the stylized characters that totally still hold up, to how all the menus look like real world objects. It's so good!

  13. This version works fine for me: https://uloz.to/!ohT1kESRH/interstate-76-for-windows-xp-7-8-and-later-rar

  14. played the hell out of this. enough to break it during freebattle with more then 200 kills when it decided to froze. ๐Ÿคฃ with the Cuda and 4 guided missile lauchers almost everytime a one shot kill.
    yeah i know but i was like 6-7years old.

  15. Coolโ„๏ธ๐Ÿ˜ˆ๐Ÿค–๐Ÿ‘ป๐Ÿ˜Šโ˜ƒ๐Ÿ˜œ๐Ÿ˜๐Ÿ’€๐Ÿ•น๐Ÿ˜‚๐ŸŒŽ๐ŸŽฑ๐Ÿ•ท

  16. The pistol is the best thing in the game, you can kill the driver and keep the car in good condition so salvaged parts don't need to be repaired

  17. 5:47
    So fucking groovy, I love it. It's like Tarantino and Cowboy Bepop making out. Weird but stylish.

  18. @LGR: if you line your car properly with the enemy, you can get a one shot kill with the pistol.

  19. 1:30 when to use each system, and when. Lol jk LGR the only screw up Iโ€™ve ever found in any of your vids keep up the good work

  20. That first poem is so terrible.
    Wheels wear down constantly even while driving normally and you're not doing a lot of normal driving in this game. "Infinite" is really one of the worst ways to describe wheels in this game.

  21. Thanks For Refreshing My Childhood. I used to have demo of this game then played the full version of the game and realised how hard this game is I mean it was so realistic for it's own time (change in handling when your car gets too much damaged). Seriously This Was the Gta In 3d Back then.

  22. It's funny you call the pistol a desperation weapon, it was actually the most OP thing in the game.
    The way the pistol worked was anything that had a green or yellow life bar was immune; once it was in the red, though, the pistol could finish the driver of the car off with impunity. Combine this with the fact that fire damage bypassed armor, and the fact that ANY damage to internal car systems, even something as inconsequential as a single tire, was interpreted by the game as putting that car in the red, and boom.
    I was a part of an I76 multiplayer gang that exploited this quirk of the game to use the pistol and napalm to do battle with the stream of cheaters who used hex editing to give their cars infinite armor and chassis reinforcement. I made a lot of friends out of that experience, and had a lot of great times as a member of the I76 online community. Many of those same people. along with myself, were invited to beta test Nitro Pack and the sequel, Interstate '82. A dubious honor, considering how that game turned out, but an honor nonetheless.This game's disc stayed in my car for years, even after the gang and I had moved on to other things. The music is just as good playing on the radio in a real car as it is in the game.

  23. What a fantastic review. This is one of those games that missed me growing up. I'd heard about it, read about it, but for some reason or another, never played it despite it sticking with me all those years.

    The review had me seriously pumped for the game. Then I heard "GOG," and lo and behold, it's on sale there for a paltry 2 bucks. Now that's poetry.

  24. I finished the demo version of this game a gazillion times at a time when I couldn't afford original copies. A few years later, as I was walking down the video game isle, I came across its sequel, Interstate 82, which was being sold for cheap (10 Euros). Purchased it and since then I played it from start to finish about 4-5 times, and enjoyed it every time. In the sequel, you can also get out of your car and hijack other cars, which brings a new dimension. Anyway, it is the gameplay that sets this series apart. Here's hoping there will be a remastered version of this.

  25. now this is a game which gives me good memories and wibes !! It was still an "open world" as new as it was back then and i enjoyed it troughout the story.. A good story in a game is important as an gameplay itself and this had both ! a masterpiece.

  26. Is good to know that one of my all time favorite games Vigilante 8 had its roots on this classic masterpiece. Saddens me to know the fact that vigilante 8 will probably never get ported to the current or next gen of consoles, nor it had the same amount of sequels as Twisted Metal had, which was a far inferior game.

  27. Man, this game is something. For the longest time after I bought it I wasn't even able to install it (it would error out at the end), but I refused to return it to Babbages, even though I also really wanted Heavy Gear (and that box was awesome). I kept tweaking settings and retrying with every update, but nope. Totally worth it in the end.

  28. This review has made me reconsider this game. When I was younger I thought the game looked annoying and uninteresting.

  29. Looks much better and more fun than Fallout 76

  30. I just love this game! I used to but the cd on player just To listen the music from it.

  31. was such a cool game! cant believe i never finished it as a kid!

  32. I'm so glad you did this review! This was a blast from the past. I remember getting a demo of this game in a magazine. Loved it ! This was one of the few vehicular action games at that time, and possibly the only one where you could load weapons on the cars! I think there was Twisted Metal for the Play station but on PC this might have been the only one those days…
    Cheers and best wishes Clint!
    Sid
    *Oops just saw the entire clip. I had forgotten about streets of sim city ๐Ÿ™‚

  33. I dominated the online multiplayer for I'76. I went by Misery Machine, and was one of the best players in the world for a couple of years.

  34. Interstate 76 was my favourite game for a long time. Interstate 82 sucked balls.

  35. I still have dark reign
    I like the menus in interstate 76, the cards are cool

  36. Im surprised you didn't mention how this game takes a lot of notes from the classic, Steve Jackson's Car Wars. You can really tell from the game's initial premise, and the car statistics sheets when customizing your car.

  37. Hands down one of the best games of the era. I had DSL through my college at the time and dominated the online play (the lava drop and rear firing mortar where one hell of a deadly combo).

  38. You know this game is really old because they use the arrow keys for direction not AWSD

  39. A wave of nostalgia hit me when you were at the loadout screen. It's been so long…

  40. Couldn't find any reference to Vigilante 8, which i had vibes from all the way

  41. I swear I'm gonna learn how to use the Unreal Engine and make a remake of this game. Also Hi-Octane.

  42. Huh…I was thinking this kinda looked like MechWarrior but thought that was just a sign of the times. Wasn't expecting to hear it uses the same engine.

  43. Are you kidding me? Interstate '76, a vehicular combat game made by activision. This is a prequel to Vigilante 8! i mean, even the characters has almost the same look!

  44. The only real problem with the GOG release is they needed to code an fps limit of 30fps regardless of renderer.

  45. I got the full game bundled with a Microsoft SideWinder Force Feedback Pro back when that joystick first came out but have never managed to get the game running even once on any system I've owned! I sure would like to get running somehow, someway, someday though, because from reading the manual cover to cover back when I first got it and now watching this review, Interstate '76 really looks like it would be a fun game to play!

  46. Still have my original copy of this, despite loving MW2 there was something about this game that I could never just into. Maybe I should fire this back up on the old Thinkpad T20 and give it another shot… Great review Clint

  47. By far, Intertate 76 was my favorite PC game in the day, seconded only — at a bit of a distance — by Duke Nukem 3D.

  48. This game was amazing with the microsoft widewinder feedback pro joystick! The cd also had music tracks on it, still listen to the 70s funk today!

  49. I had GTA San Andreas for pc back in the day and at first I had these awful polygon glitches. Spikes grew off of every character and vehicle. I had bought the exact graphics card it recommend too.

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