Working Class: Dream & Do FULL PROGRAM

(light piano music) – [Voiceover] The world of work. – [Voiceover] The
opportunity for men and women to put their skills to
work in satisfying careers. – [Voiceover] Contributes
to the quality of life– – [Voiceover] For all people. – The dignity of work has always been part of the American story. (light piano music) – [Voiceover] Classrooms
that connect learning with real work experiences. – [Voiceover] Give
students the opportunity– – [Voiceover] The opportunity to explore vibrant career fields. – [Voiceover] And to
find areas of interest in which they can make an impact. – [Voiceover] In the real world. – You want to feel like
you’ve made a difference. I think that’s a fundamental human need. – [Voiceover] In a working
class history provides clues– – [Voiceover] For solving
present day challenges. – [Voiceover] For solving
present day challenges. – [Voiceover] Math explains
the mystery behind technology. – We need individuals with
strong math and science skills. We need invidividuals
that can operate in a team and we need individuals
with technical skills. – [Voiceover] And lessons
in communication– – [Voiceover] Help us to
work together to build rich and rewarding lives. – [Voiceover] Rich and rewarding lives. – People who make things are necessary. (upbeat music) – [Voiceover] Students and faculty– – [Voiceover] Find passion and purpose where real lives intersect. – [Voiceover] Where real lives intersect. – [Voiceover] In a real working class. (light piano music) (upbeat mystical music) – One evening after thinking
it over for some time Harold decided to go for
a walk in the moonlight. There wasn’t any moon and Harold needed a moon for a walk in the moonlight. And he needed something to walk on. He made a long straight
path so he wouldn’t get lost and he set off on his walk taking his big purple crayon with him. – [Voiceover] We are all
born with creative impulses and early in our lives we form ideas about what we want to be when we grow up. It takes time, energy,
effort and achievement to grow into the kind
of people we want to be. Each of us draws a unique career path using the tools that we are
provided through education and life experiences that
begin when we are children. – Really early on I was
really big into drawing. Coloring books were my
favorite things ever. When I was probably three or four I think, was my earliest memory of
doing anything creative. My parents were in the
kitchen doing whatever, I don’t even remember what
they were doing at the time, but when they came in
the room I heard my mom say, “Chris come in here,
come look what Zach did.” My father came in the room said, “Wow! “Did you know he could write?” My mom said, “No I didn’t
know he could write.” Well I had spelled out my name in crayons. – I started early on. I liked tools since I was a little kid. I was always very interested
in the way things worked. I was always the kid that
was looking under the rocks and seeing what was going on in the creek or what was going on up in the tree. You know, I was sort of,
I was one of those kids. – I love creativity, I love design. Yeah, just anything with flair. – I think that designers in
general are curious people. So they’re always trying to look to see where they can find new information. – I think it’s the way we need to think and it’s the way we need to
teach our children to think. The way traditional education
might prepare our students for entering the real world may
not be sufficient anymore. We need thinkers, we need designers, so we need to give our students,
our children these tools so they know how they can participate in and mold their world. – You find yourself really
enjoying making something, whether it’s out of paper,
whether it’s drawing, whether it’s using paint or
crayons or colored pencils or clay or anything where
you’re expressing yourself. I challenge you to think, “How could I “be involved with the
profession in some way or form?” – If I like to doodle, or
if I like to draw or paint or if I just have all these
great ideas in my mind, how do you get a paycheck
from something like that? And that’s a big question. – [Voiceover] What makes
something beautiful and useful? What effect does creativity
have on how things are made? How is a popular maker movement reinventing ideas of shopwork? Why is math an important
tool for creative artists? What impact do designers
have on our world. and what innovation might
they create for the future? Join us as we explore the world of design and consider careers
that invite opportunities to use imagination and skill in planning and making decisions about how things are made during this episode of
Working Class Dream and Do. (light piano music) – Design is a medium of change and it’s a medium of communication and it’s a medium of changing people’s attitude towards things. – A lot of people have good ideas but to take a good idea and make it real, takes a lot of work and
takes a lot of detail and takes something beyond the pure pursuit of art and design. – To be successful designer,
I think first of all you have to have a real passion for it. Designers tend to make
a pretty good living, but don’t go into it as a reason being that you can make a good living. It should be something that
you do just because it’s fun. – My interest in science and creativity led to design and inventiveness, and then I looked at professions
that connected with that. And really the applied
sciences are often a refuge for people who are
looking for a regular job, a steady paycheck, an interesting job but one that seems within reach. – [Voiceover] When you
hear the word design, you might think about
fashion or home decor or logos that stand out
on the items you buy. You see examples of design
everywhere you look, the buildings that surround you, the devices you use everyday, the websites you visit, the vehicles that move you, the billboards you read along the way, even the tools and machines used to produce all of these items. These are all products that originated in the mind of a designer. – Graphic designers are not people who just make things pretty. They are people who make
things that are smart. The first time I met Zach, I had Zach in Type 1, and he, right from the beginning, just was an exceptionally
good graphic design student. – I’d never done anything sort of hands-on art-wise in high school. I was really big into math and science, and you know, Bill Nye the Science Guy, and Science Court, and
the things you watched in seventh and eighth grade
and Earth Science class and so I love all that stuff. And I’d taken my love of science and my love of physics
and math and structure and had combined it with my background in music and art and singing and drawing and those sort of things and
I kind of put them together. Design for me, at least, from
what I’ve seen of it so far, is very much art that’s been repurposed. (light pop music) – The POP class, which
stands for Point of Purchase, is essentially a packaging design class, so in that class what
we’re talking about is the marketing aspects
of things like labels, containers, displays. – The beer packaging project was easily my favorite project
that we’ve done thus far. We have to build projects. We have to actually manufacture the things and come up with a more effective design. We were given a number of fictional breweries to choose from. I’ve always been into literature, I’m a huge fan of poetry, so the one I opted for was Poetic Justice. A lot of times I start with a logo. I decided that I did want to start with a logo necessarily this time, and focus more on the word list. I wrote down Poetic Justice and beer and all the topics that I needed to cover and I just wrote and it
was actually at that moment that I had the idea to look
into actual poetry itself. What is it about poetry
that makes it special? It’s just words isn’t
it, why is it so popular? So I looked into it, I read some stuff that
I hadn’t read before, I read some of my old
favorites, Langston Hughes, Maya Angelou, Emily Dickinson and in doing so I discovered that poetry, unlike any of the other art forms, literally speaks for itself,
it is just words on a page, and it’s those words
that do all the talking. So it became pretty obvious to me that I needed to do something typographic. – I think that ultimately
you do see this kind of connection between strong writing skills and strong design skills in
the sense that I think that it’s all about communication, and solid writing skills are essentially, and being able to think about those words and what they mean and connect
them visually with something I think is a real skill. – So I went with what
we in the business call expressive typography, which is words that, just through their rendering communicate their idea. For example, one of the beers was the MacGuffin Scottish ale. MacGuffin is a plot device that’s sort of gives the story meaning, it’s
why the story is happening but in the end it doesn’t actually end up playing any purpose at all. It’s sort of like the
ring in Lord of the Rings, like it’s why they’re
going on this huge quest but that’s not what the story is about. It’s about them on the journey. After a whole bunch of
processing and revision, I came up with the style
that I have now which is the words MacGuffin Scottish Ale broken up to fit nicely
on the side of the bottle and as they go down, they lose focus, it seems visually less important, and that was actually the
first one that I came up with, and it made it easier to
come up with the other ones because I knew how the other
ones needed to operate also. I knew that they needed to
visually represent their meaning and also be reminiscent of
some films or some stories or tap into the subconscious
of the people viewing it to give them that feeling. Same with the Death Trap Tripel, which is the second one I did. I actually took the letters out of the word Death Trap Tripel and changed them into numbers, counting down, three, two, one, as a sort of nod to every
death trap that has ever been. Chekhov’s Gun was the hardest. Anton Chekhov, he’s the first to say that if you put a loaded gun
on stage in the first act, that it better go off in the second. The idea being that you
don’t put anything in unless you need it. So I, in the end, opted
for a very clean typeface, no serifs, nothing unnecessary. The dot of the “i” is up acting as the apostrophe
in the word Chekhov’s, so it’s being repurposed in a sense. The Red Herring Hefeweizen
is my favorite of them. It has the word stout hidden
in it in red lettering. By picking up the bottle and trying to figure out what
it says in the lettering, I’ve stopped you and distracted you which is exactly the
definition of a red herring. – I hear from our directors
and creatives all the time that when they talk to students, one of the biggest frustrations is that they wanna hear them speak about their graphic design. Why did you pick the
typeface that you did? Why did you choose this
sort of stylization? Why this type of imagery? Why this color choice? And so we wanna make sure
that we’re training students to not only be able to make great design, but be able to articulate why it is what they did was the correct solution. – A design student is very
much like an anthropologist because they’re building
something or designing something that people are gonna use. And these are things that we
put in our hands and we use and sometimes use in very
intimate, personal ways. They have to understand the people they’re
designing the product for. They have to understand
who they’re making it for or who’s going to be using it and why. They have to take into consideration many different aspects
of that consumer group. There’s a trade-off between visual aesthetics sometimes and utility. – The design process can be broken down into a handful of parts. It can start with identifying the problem. Here’s the problem that has to be solved and then it can move to
brainstorming or ideation, where you come up with a lot of solutions and then you refine that. You take all these ideas and you say okay we’re gonna vet these out and say these make sense and these don’t. And then once you have
a basic design approach, you do sort of direct engineering work. You make sure that doesn’t break, that it will last as
long as you wanted it to, it’ll actually do what it’s intended to do and then you go to manufacturing. Those are the basic design steps. (light cheerful music) Industrial design is the
discipline that creates products and experiences. It’s rooted actually in art primarily, but it taps into engineering as well. One of the challenges
in industrial design is moving it from beyond art, to the world of real and applied products and experiences and systems. Industrial design goes beyond products, it actually is connecting human interest to a variety of things such as experiences so industrial designers can
design experiences as well. We were working with
a company in Lewistown and they said we would like to work with industrial designers on
some of their products, and I thought that was a great idea and we’ve done a couple projects and they’re very appealing because they connect the students
with real projects, with a real industry with a
real market with real issues. Working with industry
should be the standard for any kind of educational pursuit, and so you get this interesting group of young idealistic, energetic
but inexperienced students working on a real neat project,
but they’re all together and they can share things
beyond just the project. They can share their sort
of vocational interests and their fears and all that sort of thing so you get this interesting
community that develops. But the best thing that industry does is it keeps things real. It’s not an abstract pursuit of something, it’s real and tangible and we have a real hard
time replicating that. (upbeat dance music) Humans are very complicated, we don’t just want things that work. We surround ourselves with
things of natural beauty, whether it be rings or art or
clothing of various colors. There’s a special connection with beauty, and it doesn’t necessarily mean pretty. The whole concept of
beauty is very complex, but there’s something
beyond the technical, beyond the mechanistic
that is alluring to people. People don’t go to see
the Mona Lisa because they wanna wait in a long line and peek their head
over a head of tourists. They go there to connect,
perhaps, with Leonardo da Vinci. – [Voiceover] Terms
such as Renaissance Man or polymath are used to
describe clever individuals who have knowledge about
a wide range of things. One of history’s best known polymaths lived during the Renaissance
period more than 500 years ago. Leonardo da Vinci was one of the greatest designers in history. He was a painter, draftsman, sculptor, architect and engineer. Even today, his paintings, including The Last
Supper and the Mona Lisa, are among the world’s
most popular works of art. In addition to his exquisite paintings, Leonardo da Vinci left to history thousands of pages of notes and sketches that exhibit his wide range of interests. Da Vinci’s observations and experiments led him to make many important discoveries that contributed to human’s
understanding of the world. (upbeat playful music) Curiousity, creativity and
other qualities of greatness embodied by the Renaissance era genius are celebrated at the
Da Vinci Science Center in Allentown, Pennsylvania. The Science Center has
earned national recognition for its efforts to inspire
and challenge young people to consider the impact
of science, technology, engineering, mathematics and the arts in 21st century careers. – Everybody ready for a fun activity? Do some science, some experimenting. – [Voiceover] In collaboration
with the Baum School of Art, the Da Vinci Science Center
presents a summer camp program that explores the unmistakable overlapping of art and science. In this animation project, students learn how art is an end result of the brain’s interpretation
of what it sees and what it knows. – Strobotop works by
having two separate pieces. One being the strobe that has a pulsating, flashing LED light, which we use to work
with a top that spins, and when that pulsating
light strikes that top, it freezes for an instant
that image that’s spinning. Instead of becoming a blurry image, it now is a small, still picture. And as it pulsates, it gathers a whole bunch
of these still pictures. which then, our mind, from seeing this, can then gather them together and it forms a moving image. So this is kinda how we can blend together science and art, ’cause
then art can use that effect and the more science that is involved, the more you get into the
psychics, the anatomy, the physiology, how light
works and how the mind works, allows us to take
something that is imaginary and make it real. (upbeat pop music) – [Voiceover] When we
view da Vinci’s paintings in comparison with his
notebooks and sketches, we realize that great work is
the result of great effort. The world’s best designers
achieve excellence through study and practice, developing their ideas
from simple sketches to finished pieces of work. (slow whimsical music) – I think that one of the things
that we hear more and more from art directors and
from creative directors and firms that are hiring is that they wanna see the sketches and the student’s portfolio. Not only do they wanna
see the final product, but they wanna know that that student can come up with ideas and articulate them using just their hands. And so in my mind, graphic design students need to be in their
sketch book all the time. Sketching is about conveying idea and it’s about getting
ideas down unto paper and then we process through that and get them kinda more
refined and more final. Some ideas are better than others and some renderings
are better than others, but it’s a way just to organize your ideas and to kind of see what has
potential and what doesn’t. – [Voiceover] Working with
stylus and mouse and so on, that’s something we’re doing
to interface with technology, and that’s a new target. At the end of the day, we
create with hands and our mind, that sorta combination so we don’t want to subordinate
that to the machine. The notion of drawing with a pencil or pen or a marker, is very human, still a very important
part of the design process. – [Voiceover] Before computers, hand drawing was the foundation of design for everything from logo design to architecture and toolmaking. A look through the
archives of Madigan Library at Pennsylvania College of Technology shows the precision of hand drawings from the mid-20th century. These images were drawn by students of the former Williamsport
Technical Institute, now Pennsylvania College of Technology. The beauty of these drawings underscores the talents of men and women who worked without the
benefit of modern technology to capture the precise specifications for a variety of tools,
objects and devices. A foundation in the arts in
essential in the field of design even when technology is used
to produce a final drawing. While a sketch provides
a basis for inspiration, a more precise technical drawing guides the production process by communicating data and requirements for production and assembly. Complex projects may require
thousands of drawings to convey all the necessary information. Individuals who create technical drawings serve an essential role
in communicating ideas in industry and engineering. These professional designers
contribute technical expertise that can bridge the gaps between ideas, engineering and manufacturing. – I often ask the students, did you ever stop and think about there are machines out
there that make parts. How was the first machine created? Where did it come from? Who designed it? Who made it? And how did they make it so accurate when they didn’t have the tooling to measure and so on. So it’s kinda intriguing
when you think about that. It’s like, what came first,
the chicken or the egg? What do I think is most
interesting about CAD drafting? Whether it was mechanical or whether it’s computer, is the ability to see
something in your mind and then produce it either
on a 2D piece of paper or a piece of CAD software to see your design come to fruition, it’s like a wow moment. It’s like there’s the thing I thought of. It’s actually gonna go into production. It kinda like blows you
away, it really does. – A lot what we do in technical drawing, the creative stuff is fun and exciting but you need to also be happy with some of the day to day tasks that just simply have to get done to bring a product to market. So from a career standpoint, you have to be satisfied,
I guess if you will, in the day to day that
just needs to get done to get a job done. (light playful music) – Growing up, Mom told us stories of Grandpa and just all
the things that he did, his involvement with the college and his trade. My parents are both teachers, Grandpa being involved as much as he is, it was just kind of make sense for me to go into the field of teaching. – [Voiceover] Grandpa
was Dr. Kenneth Carl, an architect of the Pennsylvania
Community College system who began his career as a draftsman with a world renown manufacturer of aircraft engines. Dr. Carl left industry to
become a drafting teacher and later Director of
Williamsport Technical Institute, now Pennsylvania College of Technology. In the mid-20th century, the school ranked among
the top 10 programs in the United States, offering technical education
to developing nations. Dr. Carl’s leadership
encouraged initiative and experimentation. He persuaded faculty
to get out of the ruts and try new ways of teaching. This created an atmosphere that was vital in keeping both faculty and students intellectually alive. In his retirement, Dr. Carl became an
accomplished wood carver and time spent in his shop inspired another future educator. – I was gonna be an art
teacher right up through and high school, I experienced shop and at that point, that’s when I really started to realize what
I had as a grandfather and got to spend some time
in his shop and his basement. I always went in his basement just to see all the tools hanging there and observe his work, his birds of course were just inspiration
for being art, history, just having that background of art and also the construction and shop, it was just really fun to
see that and inspiring. I love creativity, I love design, just anything with flair
is really inspiring to me. I got into the woodshop, and so then one of my first
projects in high school was the four poster bed that
Grandpa designed in college and I took his prints and made my own and just once I got into the construction, I was able to take that element
of design and creativity and add it to the construction, it really fit my personality. So let’s put the guard back down. There’s your piece for your roof now. – [Voiceover] As a teacher
and an administrator, Dr. Carl followed an
education for all philosophy which he first displayed by
opening his drafting classes to individuals with physical handicaps. His interest in securing equal
educational opportunities led to the establishment
of the nation’s first comprehensive vocational
diagnostic program in 1951. The program allowed individuals
to test their potential to develop career skills
and job trial experiences in the school’s vocational shops. The National Rehabilitation Association honored Dr. Carl in 1966 and estimated that he had assisted more than 10,000
physically-challenged adults in securing career education opportunities through diagnostic testing. – Once I started to
find out about the kids and the situation and
lifestyle they come from and hear these stories, it
made me think a lot about my grandfather and how he made a big difference in people’s lives. And we heard for years later, we’d hear stories trickling
in of different people that have contacted him later in life and the impact he made on their life. And it’s really been a model
of where I’ve aspired to go. So in that time, I try to impact them as much as I can, set examples for ’em, show ’em what I’d like to see them do, encourage them in where they can go. Sky’s the limit for ’em and so often times they come in here with such a heaviness on them and I just wanna take those blinders off and just show ’em the world, so that’s what we try to do and Grandpa inspired that so much. (slow horn music) – Design is so much more than just something on paper. If you have the opportunity
to build something, a scale model of it, how valuable, a design build opportunity, so it’s an education in itself. (upbeat playful music) – Kids like whimsy, kids like wonder, kids like magic and surprise. Grown ups are the same way. – This is the result of a class project I had back in college seven years back, and so I called it
affectionately scupltured block and just a three-dimensional
sculptural cube and the whole idea is what can somebody be creative with. It doesn’t have to be in a
three-dimensional cube form. – Designers, whether
they’re architectural, whether they’re engineering, whether they’re product
goods manufacturers, can have a tremendous impact on what the future products and services and buildings offer. Everybody has a part, so you might be involved in
the designing of that good, that cabinetry, that
furniture, that face plate, that electrical outlet,
that light switch itself or even the light fixture. You all have a part. Design work can be very solitary. You can go back to your design studio, whether it’s in school or
whether it’s in profession and you can hash out the needs and the wants of the client, but yet you need to be
able to bounce that off of the other players involved, the consultants, the engineers, the client himself or herself. (light guitar music) – Well MakerSpace is a
wonderful environment where you’re with like-minded people that like to create things, and the reason the Maker
Movement is popular and growing is that people love to create. And MakerSpace is saying, “What if.” What if I build this, what’s gonna happen? What if I do this? (light music) – We’re discussing the
Maker Movement today, and it’s defined in so
many different ways. It’s described as a
technology-based extension of the DIY culture, which includes robotics, electronics, and 3D printing, but it also includes
traditional activities, like woodworking and arts and crafts. The movement focuses on learning and using practical skills, which I think is really important, the invention and design
of useful objects. – It’s about creativity. I like the idea, it’s
DIY with a tech edge. But right, everyone can
participate in that, I mean really globally,
to push us forward. – The Maker Movement is
sort of validated in a sense that you know what, you can make mistakes and that’s probably the biggest part, is that you can mistakes and that’s how you make
these sort of great advances in technology and other
areas for invention, is by pursuing a whole new concept. What if, what if, what if. – I think we see that
with younger children too. Think about eight, nine year olds that have this interest
in, maybe it’s gaming or maybe it’s experimenting with science and right, so we know that it’s fun. We got the fun down, and then that inspires us to
go out and seek the knowledge and that might drive
education really K through 12. If we have fun doing then
we might need to know how does that work. – And chemistry, math, physics are great precursors too, to Maker Movement. So if Makers are a spontaneous
response to education, that’s a wonderful thing. They’re saying I learned all
this stuff, I wanna try it and I don’t want to try
it with a teacher there, I don’t wanna try it with somebody else, I just want to take
some buddies and try it. See what happens while nobody’s watching. Show somebody, “Look what I made!” And be proud of it. – And I would say too,
you don’t always need the math foundation first. Sometimes the creativity can spark the “Oh, I need to be able to do
this and I don’t know how.” Some of my favorite
opportunities with students have been just because of that. Sitting in the hall with a student who wants to do something
with their truck, and they’re realizing they
don’t know trigonometry yet so they don’t know how to do the angle or the gamer who’s designing a game and they’re going down a
tube with their computer, but they can’t seem to control the speed. The tighter the tube gets
the faster the object goes, but they want it to go faster, and to talk about the
math that’s involved. So it’s really their play in a sense– – That drives their interest. – That was, brought up the math question. I see this as simultaneous learning. – What I love most about math is its beauty. It is the structure, I think of mathematics as color and light and sound and form. When I think mathematics, I definitely think beauty, and I think that what I see and what I can touch and what I can learn about things that I don’t understand yet, that there’s more beauty out there. I would say that math doesn’t just relate to art, that math is art and art is math and music is art and music is math and they’re all related. That the underpinnings are mathematical, and the things that we
recognize as beauty, whether it’s sound or we find it in nature or we find it coming from a human hand in art, that those are all mathematics. I do try to paint still. I’ve done some fiber works and weaving. I also sing and I do a lot of hiking and camping. So outside of the classroom, I’m experiencing math. – For designers, math is a tool. We don’t do math, in some
sort of academic sense, but we use math and we
use it in a powerful way. We use it statistically, to get information on human dimensions, so we look at statistics
to kind of discern what sizes our products need to be. Or we use statistics to get
information on the marketplace, but also, we use
algebraic concepts when we try to understand the science
that undergoes our designs. So math is a wonderful tool for communicating abstract notions. Designers shouldn’t be afraid of math, they should embrace math and say you know what,
it’s one of my tools. – For students to learn design, mathematically they have to know geometry. That’s a fundamental basic. In order to know geometry,
you have to know algebra. Beyond geometry, they
have to know trigonometry. If they’re gonna go
higher, they’re gonna need the kinda spacial relationships and change and flow that would come with calculus. They may also need some of the more finite,
structural mathematics, depending on their career. A lot of people do use the statistics in planning design, in business layout. So there’s all different
mathematics they could use. (upbeat pop music) – When I’m meeting most
specially with my advisees, and they may be having some
difficulty in their math course, I will say that to them. It’s like a puzzle,
it’s supposed to be fun, try to find the fun in it. – A lot of design has
to do with mathematics and computers can do calculations that would take you a
lifetime to do, in seconds. So it just makes it more
accessible to more people. You don’t have to be a PhD
in every different field, you can rely on expert systems that are built into the software so that you only have to be an expert in your narrow field and then rely on the expertise built into the software in fields that you’re
not really familiar with, so it just opens up accessibility to a lot more information. – We will always need people. We will always need people to understand what the outcome should be, to make accurate predictions so that we’ll know if something’s wrong. We will always need people
to double-check other people, because we make mistakes. In doing mathematics, we will always need people who understand more mathematics than they’re using. The only way that they’ll
ever be able to see an error is if they understand the bigger picture. – When technology advances, a lot of the classic ways
calculations were done, we see a lot of that being simplified within the software but in the end, when you do a design and you’re trying to
determine whether or not there’s good integrity in that design, you have to trust the information that the software is giving you so even though the software might automate some of the math that’s required to make engineering decisions, it’s still your call on whether or not that is a good design. – We progressed from the
drawing board to AutoCAD and AutoCAD is made by a
company called AutoDesk, and then they developed a software program specifically for the mechanical field called AutoDesk Inventor. So we started teaching AutoDesk Inventor in our program. So AutoDesk Inventor is 3D modeling. It’s not just drafting anymore, it’s now engineering
design within the software and so we’re doing 3D
modeling of entire mechanisms and they work like you
would expect them to and it’s something called
a parametric software, where we enter parameters. For example if I want
something to be 10 inches long, or 100 millimetres long or whatever, it takes care of formulas for us. We just type in the formulas and it does the calculations for us. So we enter these parameters
and if we wanna make a change, it’s not starting over again, we just edit that parameter
and remodels our part for us. – Design software, we often see as it advances, there’s less of a need to do your calculations in classical style but you still have to know where these numbers are coming from, how they were generated, and I still feel that having some exposure to classical methods
taught in a science class, taught in mathematics class, is very very valuable. – I’m a person, I like hands-on. I personally do not like a lot of exams. I prefer to give projects. Show me that you got
something out of the class, that you understand the
ideas behind design, or you understand the ideas,
how the software works and what you can do with it. About four years ago, I actually had the students
broken up into teams. They had to design what’s
called a quadcycle, actually a four-wheel
pedal-powered bicycle. They had to design this, their own design. They had to give me a build material, the calculated length
of material they needed plus all the hardware, and the material they had to build out of was one-inch PVC schedule 40 pipe. The first year I did
that, I had six teams, and I had six fantastic PVC cars that we actually rode
around, well they rode, I actually rode them too. They rode around at the
end of the spring semester. They found mistakes, they were surprised to see that they go to put things together, what looks good on the CAD does not go together
real good in actuality. And they had to stop and
scratch their head a little bit and figure out how they were
gonna put these things together when they ran into some of ’em and how to keep to things tight, like maybe the chain from popping off and so on and so forth. And the math came into play and they had to somehow get the chain to go from the front, which is, you’re pedaling
with your feet up front and kinda leaning back. They gotta get that chain
up front to the back and the dimensions they came up with, ran into problems, that they actually stopped and had to figure out. You don’t have to be a mathematician but you do have to have the ability to do simple calculations and so on and the understanding of how to apply it. (upbeat playful music) – [Voiceover] Boys and girls
dream about future careers. A unique Smart Girls program, offered by Pennsylvania
College of Technology, encourages female students
to pursue fields of study related to engineering,
science, technology and mathematics. – My connection with Smart Girls is just being a female
role model to the girls to show them you need not be afraid of engineering, math, science, technology. That women do it all the time. Statistically we see that some of these career
pathways can be intimidating and just to show them the
opportunity that they have. So it’s just been really wonderful to see that grow over the years. – If you take a small
kid, you know a child, three, four year old, five,
six year old into some place, what do you tell ’em to do? Oh don’t touch, look but don’t touch. But what does that kid wanna do? They wanna pick things
up, that’s how we learn about things, is we pick
it up and manipulate it and there’s just something so cool about getting something in your hand that didn’t exist before
you came up with the idea. – Often 3D printing means the kind of consumer-level
things that you see being pitched to the everyday person but automated manufacturing
is the overall term that probably best describes the processes that are involved here. In terms of manufacturing, this is one of the
leading edge technologies. You see in the news all the time and sure there’s a lot of hype but there’s also a lot of promise
in how things are developing. Some of the advantages of this, there’s no limit to the complexity. We can make parts that you cannot traditionally machine or cast, parts with void inside, parts that are made in ways that traditional manufacturing techniques just simply couldn’t accomplish, or if they could, it
would be very expensive. And the other thing is, what we think of as rapid prototyping, let’s compare it against, say making a mold or some other traditional manufacturing technique. We make things here in hours, perhaps days that might take weeks or months in the open market situation. (slow playful music) – At the end of the day we’re human, we’re not machines, we’re not rooted fully in
the scientific process. We have attitudes, we
have emotions and such that are hard to articulate, so that’s why the designer has
to act like an anthropologist and say, what’s really going on. Right now, we have a thousand
thoughts in our mind. They’re bouncing around and
they’re wonderful thoughts but they’re sort of unprocessed and you think well there’s a novel buried back there somewhere,
there’s a nice story in there, there’s a poem, there’s a great painting, all that stuff is bouncing
around in our mind as we try to breathe and
chew gum at the same time. But when you try to
share that with people, you need to put it out in a public way, you need to draw it in
some form or sculpt it. (crackling) – My name is Matthew Gordon. I have a varying degree of interests. I’m a welder. I’m a potter. Sculpting with clay, with steel, or designing things in
steel, structures and spans and they’re all part of my interests, they’re all part of what I do. I liked tools since I was a little kid, old wooden tools, the old crank drills. That led me to blacksmithing
when I was like 13 or 14. Eventually, in high school,
I moved on to ceramics, pottery, had a blast with it, then went off to art school. When I got out of art school, I came here for welding engineering. My mother works here,
it’s close to my home. I was expecting not to like it, and I love everything about the program. It does a lot with math
and drawings and design, as well as they throw you
in, whether’s out in the shop and you’re sitting out there
sweating with everybody else, throwing sparks, so the short version of how I got here. I hated math for a long time until I got to calculus. And then when everything
started making sense and like clicking together, I was like oh, this is really cool. The Fibonacci Sequence is a math sequence that shows up everywhere. It shows up in nature, it
shows up in art and design. If you ever look at Roman
or Greek architecture, and the columns and the curves and the patterns that are set up to hold massive amounts of stone in weight, and yet you’re looking at them like there’s not much here
to actually hold it up, and yet they’re here how many years later? Look at da Vinci’s work and all of his drawings and designs follow the Fibonacci sequence. His Vitruvian Man, the man
with four legs and four arms inscribed inside of a circle, with all of the angles going out, that’s supposed to be like
the perfect proportions. It was based off of a golden ratio and that’s me being a nerd here but I love it, that’s why it’s on my skin. It’s applicable to so much. And the math itself behind
the Fibonacci sequence is one of the simplest. You only have to understand addition and you’ve got the whole thing. (slow music) – Everything that works really has a steady beauty to it and so when I see a student’s design, if it doesn’t strike me as
being aesthetically beautiful, right off the bat, I
kinda suspect that it’s also not going to be
functionally beautiful, it’s not gonna serve
it’s purpose real well. It’s like the best solutions are also aesthetically really pleasing. That’s one thing that we
can learn from nature. When we look around, it seems that everything in
nature that really works well is also really beautiful. (upbeat playful music) – [Voiceover] Designers who
can do well in the future, I think they’re gonna be
able to be comfortable in a variety of different environments. Certain things are gonna
be constantly changing but it’s also gonna be an
opportunity for designers to find new ways to branch out and find new avenues to create design. – For everyone that likes designing, you have to grab that Crayola. You gotta grab that pencil. You gotta get a piece of paper and just draw, draw, draw. It’s a beautiful thing. (upbeat whimsical music)

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